Difference between revisions of "Story"
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==Overview== | ==Overview== | ||
+ | INMOST is a fairy tale about pain, sadness, and loss. It contains rich symbolism derived from the fantasy world of a young girl — an evil Knight fights to spread pain and a heroic man collects pain, as the girl explores dark scary areas of her own home, discovering secrets. A narrator, speaking in the girl's voice, tells the story. | ||
+ | |||
+ | ==The Narrator== | ||
+ | {|class="mw-collapsible mw-collapsed" | ||
+ | |- | ||
+ | !style="text-align: left;"|Old Man Scene | ||
+ | |- | ||
+ | |Do you remember?... | ||
+ | |||
+ | Do you remember it? That tale about flowers? | ||
+ | |||
+ | I thought it was a good story. I thought: "It's sure to have a happy ending." | ||
+ | |||
+ | I was wrong. It's a tale about pain. | ||
+ | |||
+ | Let me tell you... | ||
+ | |||
+ | Again... | ||
+ | |||
+ | These lands were dead. Destroyed and devastated. All you could hear was the whisper of the ashes. | ||
+ | |||
+ | Then a stranger came. He held a Spark in his hand. | ||
+ | |||
+ | The stranger opened his hand and the Spark was set free. Light returned. | ||
+ | |||
+ | Yet pain was the price for this light. Screaming filled the air. | ||
+ | |||
+ | Time passed, the screaming grew silent. Pain became a familiar friend. | ||
+ | |||
+ | Some disappeared from the lands; no one knew whether they had crept away or been taken by pain. | ||
+ | |||
+ | Yet many also remained. | ||
+ | |||
+ | Castles which once rose into the skies, fell into ruins. | ||
+ | |||
+ | Time wiped clean any trace. | ||
+ | |||
+ | Centuries passed; the people started calling the stranger 'the Keeper of the Spark'. He kept watch over the land, soaking up the pain of its people. | ||
+ | |||
+ | But the people had hope... | ||
+ | |||
+ | They were growing flowers. | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===The Girl=== | ||
+ | |||
+ | ===The Man=== | ||
+ | |||
+ | ===The Knight=== | ||
+ | |||
+ | ==The Storyteller== | ||
+ | [[Characters#The Storyteller|The Storyteller]] reveals parts of the story in exchange for [[Gems|Pain Crystals]]. | ||
+ | |||
+ | '''5 Pain Crystals''' | ||
+ | |||
+ | '''10 Pain Crystals''' | ||
+ | |||
+ | ==Ending Scenes== |
Revision as of 13:49, 11 September 2020
At the center of INMOST is the game's story. It unfolds slowly as the game progresses and each character plays a part.
Contents
Overview
INMOST is a fairy tale about pain, sadness, and loss. It contains rich symbolism derived from the fantasy world of a young girl — an evil Knight fights to spread pain and a heroic man collects pain, as the girl explores dark scary areas of her own home, discovering secrets. A narrator, speaking in the girl's voice, tells the story.
The Narrator
Old Man Scene |
---|
Do you remember?...
Do you remember it? That tale about flowers? I thought it was a good story. I thought: "It's sure to have a happy ending." I was wrong. It's a tale about pain. Let me tell you... Again... These lands were dead. Destroyed and devastated. All you could hear was the whisper of the ashes. Then a stranger came. He held a Spark in his hand. The stranger opened his hand and the Spark was set free. Light returned. Yet pain was the price for this light. Screaming filled the air. Time passed, the screaming grew silent. Pain became a familiar friend. Some disappeared from the lands; no one knew whether they had crept away or been taken by pain. Yet many also remained. Castles which once rose into the skies, fell into ruins. Time wiped clean any trace. Centuries passed; the people started calling the stranger 'the Keeper of the Spark'. He kept watch over the land, soaking up the pain of its people. But the people had hope... They were growing flowers. |
The Girl
The Man
The Knight
The Storyteller
The Storyteller reveals parts of the story in exchange for Pain Crystals.
5 Pain Crystals
10 Pain Crystals