Difference between revisions of "Characters"

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==The Girl==
 
==The Girl==
 
[[File:The Girl.png|left]]
 
[[File:The Girl.png|left]]
The girl can pick objects up, climb, and jump.
+
The girl can pick objects up, climb very short distances, and jump, though not very high. She lives in a two story house that is slowly revealed as the player progresses through the game.
 +
{{Clear}}
  
Completing the Girl's initial scene awards an achievement.
 
{| class=wikitable
 
! colspan=2 | Achievements
 
|-
 
|Alone in the Storm ||Finish the Girl Scene
 
|}
 
 
She lives in a two story house.
 
<div style="clear:both;"></div>
 
 
==The Hero==
 
==The Hero==
 
[[File:The Man.png|left]]
 
[[File:The Man.png|left]]
The Hero can roll, and jump - but cannot engage in direct combat. It's necessary to outrun and outwit enemies while playing as the Hero.
+
The Hero can roll and jump - but cannot engage in direct combat. It's necessary to outrun and outwit enemies while playing as the Hero.
 
+
{{Clear}}
  
<div style="clear:both;"></div>
 
 
==The Knight==
 
==The Knight==
 
[[File:The Knight.png|left]]
 
[[File:The Knight.png|left]]
The knight moves similarly to the Hero, but is not able to jump. Instead the Knight uses a grappling hook to move.
+
The knight can move right or left, but is not able to jump. Instead the Knight uses a grappling hook to move.
 +
 
 +
The Knight can attack and avoid attacks from enemies. Fighting enemies is based around proper timing as well as avoiding enemy attacks.
  
The Knight can attack and avoid attacks from enemies. Fighting enemies is based around proper timing - both selecting the correct attack (fast or strong) as well as avoiding the enemy attacks are important to survive.
+
The Knight is invulnerable to damage for a brief period while rolling.
 +
{{Clear}}
  
In addition to a number of game [[achievements]] in Knight scenes, each Knight scene awards an achievement when completed.
 
{| class=wikitable
 
! colspan=2 | Achievements
 
|-
 
|The Castle Knight||Knight: Complete the Castle scene
 
|-
 
|Thief in the Knight||Knight: Steal the Flower
 
|-
 
|Swamped||Knight: Complete the swamp scene
 
|-
 
|Depths of Knight||Knight: Complete the slime pit
 
|-
 
|Crystal Clear||Knight: Complete the Crystal Cave
 
|}
 
<div style="clear:both;"></div>
 
 
==The Old Man==
 
==The Old Man==
 
[[File:The Old Man.png|left]]
 
[[File:The Old Man.png|left]]
An older version of The Hero, he's playable in an early scene. He cannot jump or roll and moves much more slowly.
+
The Old Man is playable in one early scene. He cannot jump or roll and moves slowly.
 +
 
 +
The scene has the player slowly move down stairs from the top floor of his apartment building, while the narrator speaks.
 +
{{Clear}}
  
The scene has the player slowly move down stairs from the top floor of his apartment building, while the story is told. Completing the scene awards an achievement.
 
{| class=wikitable
 
! colspan=2 | Achievements
 
|-
 
|Slow Descent ||Finish the Old Man Scene
 
|}
 
<div style="clear:both;"></div>
 
 
=Non Playable Characters=
 
=Non Playable Characters=
 +
 
==The Hiding Creature==
 
==The Hiding Creature==
 
[[File:Hiding Creature.png|left]]
 
[[File:Hiding Creature.png|left]]
Line 57: Line 33:
  
 
When interacted with he says he's hiding.
 
When interacted with he says he's hiding.
<div style="clear:both;"></div>
+
{{Clear}}
 +
 
 
==Astrid==
 
==Astrid==
 
[[File:Astrid.png|left]]
 
[[File:Astrid.png|left]]
 
Astrid takes care of the Girl, and can be found in most sequences where the player is inside The Girl's house.
 
Astrid takes care of the Girl, and can be found in most sequences where the player is inside The Girl's house.
<div style="clear:both;"></div>
+
{{Clear}}
 +
 
 
==The Storyteller==
 
==The Storyteller==
 
[[File:The Storyteller.png|left]]
 
[[File:The Storyteller.png|left]]
 
The Storyteller shares the story of the game, and shares more as the player collects [[Gems|Pain Crystals]]. The storyteller will tell the player how many more crystals are required to unlock the next story.
 
The Storyteller shares the story of the game, and shares more as the player collects [[Gems|Pain Crystals]]. The storyteller will tell the player how many more crystals are required to unlock the next story.
 
+
{{Clear}}
There are three achievements awarded for listening/unlocking the Storyteller's stories.
 
{| class=wikitable
 
! colspan=2 | Achievements
 
|-
 
|Meet the Storyteller||Listen to the Storyteller's first tale
 
|-
 
|Whatever You Do, Don't Do It Halfway||Listen to half the Storyteller's tales
 
|-
 
|Epilogue||Listen to all the Storyteller's tales
 
|}
 
<div style="clear:both;"></div>
 
  
 
==The Cartographer==
 
==The Cartographer==
 
[[File:The Cartographer.png|left]]
 
[[File:The Cartographer.png|left]]
 
The Cartographer can be found high in a treehouse. He tasks the player to fix his elevators and get fuel for the generator.
 
The Cartographer can be found high in a treehouse. He tasks the player to fix his elevators and get fuel for the generator.
 +
{{Clear}}
  
There are three achievements tied to The Cartographer, one for kicking his bucket, another for fixing the elevator, and finally one for completing his request for the generator fuel.
 
{| class=wikitable
 
! colspan=2 | Achievements
 
|-
 
|Dirty Protest||Kick the Cartographer's bucket
 
|-
 
|Empowerment||Get the fuel for the Cartographer's generator
 
|-
 
|As Above, So Below||Fix the cartographer's elevator
 
|}
 
<div style="clear:both;"></div>
 
 
==The Cat==
 
==The Cat==
 
[[File:The Cat.png|left]]
 
[[File:The Cat.png|left]]
The Cat can be found outside the gate in the first area The Man travels through, just before the first [[Enemies|Hunter]].
+
The Cat can be found outside the gate in the first area The Man travels through, just before the first [[Enemies|enemy]] is encountered.
  
He says he needs to go out, and requests the player open the metal gate he stands next to. To do so requires the [[Tools|Lever]].  
+
The Cat says he needs to go out, and requests the player open the metal gate he stands next to. To do so requires the [[Tools|Lever]].  
  
There are two achievements tied to The Cat, based on if the Hunter kills him or not.
+
After opening the gate, the player can shove the cat or leave it where it is.  This choice has a consequence in late-game.
{| class=wikitable
+
{{Clear}}
! colspan=2 | Achievements
 
|-
 
|Apex Predators||Let the cat be killed by the hunter
 
|-
 
|Nine Lives||Save the cat from the hunter
 
|}
 
<div style="clear:both;"></div>
 
  
 
==The Rabbit==
 
==The Rabbit==
 
[[File:The Rabbit.png|left]]
 
[[File:The Rabbit.png|left]]
The Rabbit is a stuffed toy, and The Girl's favorite companion. Finding the Rabbit is important in some of her scenes. The Girl finds the Rabbit behind a large box, and they speak to one another (even though The Rabbit is just a toy)
+
The Rabbit is a stuffed toy that The Girl finds behind a large box. The Rabbit speaks to the Girl, plays hide-and-seek, and frequently directs the Girl's actions.
  
Finding the Rabbit will award an achievement
+
During a tea party, the Rabbit calls the girl "Elizabeth."
{| class=wikitable
+
{{Clear}}
! colspan=2 | Achievement
 
|-
 
|A Friend In Me ||Find the rabbit
 
|}
 
<div style="clear:both;"></div>
 

Revision as of 13:10, 8 September 2020

Playable Characters

The Girl

The Girl.png

The girl can pick objects up, climb very short distances, and jump, though not very high. She lives in a two story house that is slowly revealed as the player progresses through the game.

The Hero

The Man.png

The Hero can roll and jump - but cannot engage in direct combat. It's necessary to outrun and outwit enemies while playing as the Hero.

The Knight

The Knight.png

The knight can move right or left, but is not able to jump. Instead the Knight uses a grappling hook to move.

The Knight can attack and avoid attacks from enemies. Fighting enemies is based around proper timing as well as avoiding enemy attacks.

The Knight is invulnerable to damage for a brief period while rolling.

The Old Man

The Old Man.png

The Old Man is playable in one early scene. He cannot jump or roll and moves slowly.

The scene has the player slowly move down stairs from the top floor of his apartment building, while the narrator speaks.

Non Playable Characters

The Hiding Creature

Hiding Creature.png

This sad hiding character can be found in the attic of the house where the player collects the Scythe.

When interacted with he says he's hiding.

Astrid

Astrid.png

Astrid takes care of the Girl, and can be found in most sequences where the player is inside The Girl's house.

The Storyteller

The Storyteller.png

The Storyteller shares the story of the game, and shares more as the player collects Pain Crystals. The storyteller will tell the player how many more crystals are required to unlock the next story.

The Cartographer

The Cartographer.png

The Cartographer can be found high in a treehouse. He tasks the player to fix his elevators and get fuel for the generator.

The Cat

The Cat.png

The Cat can be found outside the gate in the first area The Man travels through, just before the first enemy is encountered.

The Cat says he needs to go out, and requests the player open the metal gate he stands next to. To do so requires the Lever.

After opening the gate, the player can shove the cat or leave it where it is. This choice has a consequence in late-game.

The Rabbit

The Rabbit.png

The Rabbit is a stuffed toy that The Girl finds behind a large box. The Rabbit speaks to the Girl, plays hide-and-seek, and frequently directs the Girl's actions.

During a tea party, the Rabbit calls the girl "Elizabeth."